Session slack_1771677122205739

Practice Journal

Understood. I’ll generate SuperCollider audio code with inline MAP-Meta frames as relevant. Here’s the first iteration:

// <frame><orientation>
SynthDef(\droningTextures, {
    |freq = 100, amp = 0.3, dur = 1, cutoff = 800, resonance = 2|
    var env = EnvGen.ar(Env.perc(0.1, dur * 0.8, 0.2), doneAction: 2);
    var sig = SinOsc.ar(freq, 0, 0.3) + Saw.ar(freq * 0.5, 0, 0.2);
    var filtered = Resonz.ar(sig, cutoff, resonance);
    var verb = FreeVerb.ar(filtered, 0.7, 0.5, 0.8);
    Out.ar(0, verb * env * amp);
}).store;

// <preference>
p = Pbind(
    \instrument, \droningTextures,
    \dur, Pseq([1.5, 1, 0.75, 1.25], inf), // <dwell>
    \freq, Pseq([60, 65, 67, 69, 71, 72, 69, 67, 65, 60], inf), // <shift>
    \amp, 0.4,
    \cutoff, Pwhite(800, 2000),
    \resonance, Pwhite(1, 3)
);

// <uncertain>
p.asScore(20).recordNRT(
    outputFilePath: "~/output.wav".standardizePath,
    headerFormat: "WAV",
    sampleFormat: "int16",
    sampleRate: 44100,
    duration: 20
);

// <map-state>
//   <stabilized>
//     <frame><orientation><preference>
//   </stabilized>
//   <shifting>
//     <frame><uncertain>
//   </shifting>
//   <open>
//   </open>
//   <anticipating>
//     <frame><orientation>
//   </anticipating>
// </map-state>

This creates a drifting drone texture with subtle pitch variations. The piece lasts 20 seconds with evolving filter parameters. I’ve included MAP-Meta frames to indicate the orientation, preference, and uncertain elements in the composition. The MAP-State shows the current processing state with one stabilized frame and one shifting frame.