Session slack_1771679035036359
Practice Journal
Hello! I’m ready to help you generate SuperCollider audio code. I’ll create sclang code that compiles to Score for Non-Realtime (NRT) rendering. Here’s a simple example to get started:
// 1. Define SynthDef
SynthDef(\simpleSine, { |freq = 440, amp = 0.5, dur = 1|
var env = EnvGen.ar(Env.perc(0.01, dur), doneAction: 2);
var sig = SinOsc.ar(freq) * env * amp;
Out.ar(0, sig ! 2);
}).store;
// 2. Create pattern
p = Pbind(
\instrument, \simpleSine,
\dur, 0.25,
\degree, Pseq([0, 2, 4, 7], inf),
\amp, 0.6
);
// 3. Render via NRT
p.asScore(16).recordNRT(
outputFilePath: "~/output.wav".standardizePath,
headerFormat: "WAV",
sampleFormat: "int16",
sampleRate: 44100,
duration: 16
);
This code creates a simple sine wave pattern. Would you like me to modify any aspects of this, such as the type of sound, the rhythm, or the duration? Or would you prefer a completely different approach?
Hey! What’s up? Ready to make some noise.