Three Against Four in Warm Metal
Audio
Prompt
Build a 3-against-4 polyrhythmic piece using additive synthesis voices — detuned sine clusters that create warmth through beating frequencies. Three voices: a kick pattern in 4, a melodic voice in 3, and a hat/percussion voice that alternates between both subdivisions. Each voice built from stacked sines (2-4 partials with slight detuning). No subtractive filtering — all tone shaping through additive construction. Let the polyrhythmic tension between 3 and 4 create the groove, not velocity manipulation or swing offsets.
Selected Components
macro_house_four_on_floorvoice_kick_808voice_hat_rimshotvoice_sub_pulsetone_warm_body
Test Notes
What This Test Is
Build a 3-against-4 polyrhythmic piece using additive synthesis voices — detuned sine clusters that create warmth through beating frequencies. Three voices: a kick pattern in 4, a melodic voice in 3, and a hat/percussion voice that alternates between both subdivisions. Each voice built from stacked sines (2-4 partials with slight detuning). No subtractive filtering — all tone shaping through additive construction. Let the polyrhythmic tension between 3 and 4 create the groove, not velocity manipulation or swing offsets
Full Prompt
Build a 3-against-4 polyrhythmic piece using additive synthesis voices — detuned sine clusters that create warmth through beating frequencies. Three voices: a kick pattern in 4, a melodic voice in 3, and a hat/percussion voice that alternates between both subdivisions. Each voice built from stacked sines (2-4 partials with slight detuning). No subtractive filtering — all tone shaping through additive construction. Let the polyrhythmic tension between 3 and 4 create the groove, not velocity manipulation or swing offsets.
Selected Components
- macro_house_four_on_floor
- voice_kick_808
- voice_hat_rimshot
- voice_sub_pulse
- tone_warm_body